enable = true

spawn_type = normal
biome = #c:is_plains / #forge:is_plains
ground_block = #minecraft:dirt
rarity = 1
min_distance = 10
group_size = 1 <> 5
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -3 <> 0
rotation = random
mirrored = random

path_storage = presets/#main/#nature_stuffs/rock_large/storage
path_settings = presets/#main/#nature_stuffs/rock_large/rock_large_settings